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Game realms
Game realms












Unfortunately, they often end up back in your discard pile upside-down, so they essentially become marked cards in the deck. This allows you to very easily tell the difference between a ship and a base, and initially this made a lot of sense. However, I’ve had another very minor problem with the bases, they are oriented horizontally on the card. The most powerful ships and the mundane average ships all look pretty much the same.īase cards suffer from the same boring artwork as the ships. All the ships aligned to The Machine Cult are firing missiles in every direction. All The Blob ships look like they are emitting some green goo. For a game that is all about the cards, the artwork on those cards is pretty lackluster. Star Realms is packaged in a tuckbox with a rules insert, 80 trade cards, 20 starting cards, 10 explorers cards, and 18 authority cards that can be used for keeping track of life totals (or authority as the game calls it). Components: For a card game where art is a main focus, I was expecting better artwork in Star Realms. Be the first to reduce your opponent’s authority down to zero and you win. Playing multiple cards from the same faction often gives additional bonuses, enticing players to become invested in one or two of the factions and adopt a strategy around their strengths. Ships are aligned with one of four factions: the Trade Federation, The Blobs, The Star Empire, and The Machine Cult. You can spend trade to buy ships or bases from the trade row, which will go to your discard pile and eventually be shuffled into your deck to draw from. Each player starts with 10 cards, eight scouts that provide one trade when played and two vipers that can damage enemies.

game realms

In Star Realms, you will use the cards in your deck to purchase more advanced ships, deploy bases, destroy enemy bases, and then destroy your enemy. There are multiplayer variants that require additional copies of the game. Star Realms is a 2-player game that plays in about 20 minutes. However, there are no bosses to attack or super villains to team up against. The focus is player-vs-player combat, and the last man standing wins. At its heart, Star Realms is a deck builder. Star Realms is designed by two former Magic: The Gathering pros and Hall of Fame members, Robert Dougherty and Darwin Castle and published by White Wizard Games. Star Realms aims to create a direct conflict game that feels a lot like a CCG, but is played out of a single box retailing for $15.

game realms

Despite the high financial barrier to entry, CCGs have given gamers a mono-et-mono battle that just isn’t replicated in many board and card games. If you don’t believe me, ask any Magic player about card prices on the secondary market. Throughout the years, their popularity waxed and waned, but today Magic and other CCGs are more popular than they have ever been. Collectible card games (CCGs) exploded onto the scene in 1993 with Magic: The Gathering.














Game realms